Mods and modding
Modding in general
Contains descriptions of the event files, including references to triggers and event commands.
Contains information on how to modify POPs
Contains information on how to modify the AI behavior.
How to add/modify the non-generic leaders in the game.
How to add/modify the default unit names in the game.
A walkthrough of what you need to know to edit a scenario definition file.
AKA Pimparel's "Even More Dumber's Guide to Make Your Own Country"
For those who don't want to change their nations name, or scenery files, but just care for some fun
Tired of looking at Teddy Roosevelt? Here are your other options!
Mods that add stuff.
Mods that fix stuff.
The grand-daddy of all mods.
Enhancements/Bugfixes for the CSA plus WWI-triggering events for Victoria: Revolutions.
This mod brings Victoria into the years 1919-1936, with new countries to play as and new history to create.
Brings Victoria into the modern era, more specifically covering the last half of the 20th century (1950-2000). Deceased, but its team members have joined the MDS team
Brings Victoria back to the days of the Roman Empire.
The Modern Day Scenario for Victoria is from 1952-2007. The main objective is to "win" the Cold War as either the United States or the Soviet Union. Whoever "loses" breaks up into breakaway republics. Winning is determined by your influence on the world stage.Download!
A mod that starts in 1815 and lets you reshape the post-napoleonic world.
Many mods are RARed, which compresses text files better than Zipping them. You'll need a free program called WinRAR to open them.